![]() Because you have a total of 50% chance to use a WPS you no longer have a chance to make a regular attack with just one weapon (though a WPS that only uses one weapon will still only use one weapon). With Reaping Strike and Necrotic Edge (25% each) while dual wielding, you roll 1-100 and on 1-50 you make a regular attack with both weapons, on 51-75 you use Reaping Strike, and on 76-100 you use Necrotic Edge. ![]() With only Execution (20%) while dual wielding, you roll 1-100 and on 1-15 you attack with you main hand weapon, on 16-30 you attack with your off hand weapon, on 31-80 you attack with both weapons, and on 81-100 you use Execution. ![]() With no WPS while dual wielding, you roll 1-100 and on 1-25 you attack with your main hand weapon, on 26-50 you attack with your off hand weapon, and on 51-100 you attack with both weapons. Also when dual wielding the main-hand-only and off-hand-only attacks are replaced by WPS first. Weapon Pool Skills ("WPS") don't run in a sequence but as the name suggests they contribute to the same pool of chance to activate. If they compete then a Pierce heavy Nightblade shouldn't take Soldier procs, but if they appear on attacks in sequence then it's stupid to leave one attack vanilla. I'd have assumed they all competed to proc on each attack, but the text reads as though they become processional gaining "air time" on attacks based on their percentage chance to occur. When this occurs, all of your basic attacks will be replaced by abilities and their chances of activation will be used to determine their relative frequency.ĭoes then mean that in the case of a Nightblade Soldier taking Belgothian's Shears (20%) Amarasta's Quick Cut (20%) Whirling Death (20%) Execution (20%) and Zolhan's Technique (21%) that every single attack is vanilla DPS plus proc buff? It is possible to get the total chance of activating passive weapon abilities to go beyond 100%. What that means is that on every basic attack you do, you will have a chance of using the ability instead.Īs you invest in these skills, their chance of activation will increase. Each of these abilities has a chance to activate, which is displayed as a percentage. The Soldier and Nightblade masteries provide several examples of this. Some abilities in Grim Dawn are passively activated on your basic attacks. I wrote tonnes of stuff which I've now deleted, but from the GD website where it explains damage, it makes mention of the Dual Blades skills. If it's a proc that makes roughly half my Dual Blade proc skills pointless? My ABB's cooldown is 1.7 seconds, which (for the purposes of a functional discussion) makes it roughly half of my attacks. I'm nearly at the 200% attack speed cap which is nigh on 4 attacks per second. So I'd like to understand how this works a bit better and if I've picked up some misconceptions along the way - have them dispelled.Īmarasta's Blade Burst (ABB) is an attack and therefore benefits from attack speed (if used as the default attack), skill cooldowns notwithstanding, as opposed to a cast which presumably we'd hurt DPS by adding delays?ĪBB works as a proc or an attack which benefits from procs? The Nuttiest Macaroon - for his moral support on the erratic nature of Nightblade DPS :)Īside from PayPal, your time is the most valuable thing you can give on the internet and I appreciate all your contributions. I've marked KG's answer as the answer to the post, it being the most comprehensive reply to the topics however, others did also contribute with useful information too. Post was originally titled "Nightblade Questions" but to help others with similar questions I've renamed it.
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